public class MazeMain extends Object implements com.google.gwt.core.client.EntryPoint
| Constructor and Description |
|---|
MazeMain()
Constructor for standalone game
|
MazeMain(com.google.gwt.user.client.ui.Widget menuWidget)
Constructor for integration in a menu
|
| Modifier and Type | Method and Description |
|---|---|
void |
backButton(com.google.gwt.event.dom.client.MouseDownEvent event) |
void |
down(com.google.gwt.event.dom.client.MouseDownEvent event) |
void |
generate(com.google.gwt.event.dom.client.ClickEvent event) |
void |
help(com.google.gwt.event.dom.client.ClickEvent event) |
void |
left(com.google.gwt.event.dom.client.MouseDownEvent event) |
void |
levelChange(com.google.gwt.event.logical.shared.ValueChangeEvent<Integer> event) |
void |
nextButton(com.google.gwt.event.dom.client.ClickEvent event) |
void |
onKeyDown(com.google.gwt.event.dom.client.KeyDownEvent event) |
void |
onModuleLoad()
Entry point
|
void |
prevButton(com.google.gwt.event.dom.client.ClickEvent event) |
void |
readMazeDef() |
void |
right(com.google.gwt.event.dom.client.MouseDownEvent event) |
void |
up(com.google.gwt.event.dom.client.MouseDownEvent event) |
public MazeMain()
public MazeMain(com.google.gwt.user.client.ui.Widget menuWidget)
public void onModuleLoad()
onModuleLoad in interface com.google.gwt.core.client.EntryPoint@UiHandler(value="generateButton") public void generate(com.google.gwt.event.dom.client.ClickEvent event)
@UiHandler(value="leftButton") public void left(com.google.gwt.event.dom.client.MouseDownEvent event)
@UiHandler(value="rightButton") public void right(com.google.gwt.event.dom.client.MouseDownEvent event)
@UiHandler(value="upButton") public void up(com.google.gwt.event.dom.client.MouseDownEvent event)
@UiHandler(value="downButton") public void down(com.google.gwt.event.dom.client.MouseDownEvent event)
@UiHandler(value="backButton") public void backButton(com.google.gwt.event.dom.client.MouseDownEvent event)
@UiHandler(value="helpButton") public void help(com.google.gwt.event.dom.client.ClickEvent event)
@UiHandler(value="prevButton") public void prevButton(com.google.gwt.event.dom.client.ClickEvent event)
@UiHandler(value="nextButton") public void nextButton(com.google.gwt.event.dom.client.ClickEvent event)
@UiHandler(value="focusPanel") public void onKeyDown(com.google.gwt.event.dom.client.KeyDownEvent event)
@UiHandler(value="difficultyPicker") public void levelChange(com.google.gwt.event.logical.shared.ValueChangeEvent<Integer> event)
public void readMazeDef()
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